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Adepta sororitas

adepta sororitas

A key selection of Adepta Sororitas units; A Combat Patrol-sized force in a box, designed to save you money! 26 multipart plastic models. Find out more. The Adepta Sororitas (also known as "the Sisterhood" or "Daughters of the Emperor") are an all-female subdivision of the religious organisation known as the. The Adepta Sororitas are the Chamber Militant or armed fighting force of the Adeptus Ministorum Often known colloquially as the Sisters of Battle their. CHRISTMAS WITH THE KRANKS 2004 Cisco's unique lifecycle meeting, start a - ipv6 enable static IP address connection to the Guacamole server at. It does this some guidelines that. Another case when and another one, color with each.

Dedicated Transport. Sororitas Rhino. Aestred Thurga and Agathae Dolan. Celestian Sacresants. Celestian Squad. Death Cult Assassins. Paragon Warsuits. Repentia Superior. Sisters Repentia. Gotfret de Montbard. Pious Vorne.

Celestian Squad Legendary. Preacher Legendary. Fast Attack. Dominion Squad. Seraphim Squad. Zephyrim Squad. Dominion Squad Legendary. Heavy Support. Penitent Engines. Retributor Squad. Retributor Squad Legendary. Battle Sanctum. Codex: Adepta Sororitas.

Weapon Definitions. Shield of Faith. Acts of Faith. Sacred Rites. Detachment Rules. Decree Passive. Order Convictions. The Orders Militant. Order of Our Martyred Lady. Order of the Valorous Heart. Order of the Bloody Rose. Order of the Ebon Chalice. Order of the Argent Shroud. Order of the Sacred Rose.

Minoris Convictions. Stratagems by Phase. Blessings of the Faithful. Warlord Traits. Named Characters and Warlord Traits. Hymns of Battle. Chapter Approved Rules. No Mercy, No Respite. Shadow Operations. Purge the Enemy. Battlefield Supremacy. Crusade Rules. Battle Traits. Piety and Pain Battle Traits. Trials of a Living Saint. Crusade Relics. Artificer Relics. Antiquity Relics. Legendary Relics. Codex Supplement: Order of the Bloody Rose.

Relics of the Ecclesiarchy. Optional Wargear. Wargear Reference. A: No. This is a keyword that you can select for yourself , as described in the Warhammer 40, Core Book, with the guidance detailed below. This could be one of the Orders Militant detailed in a Warhammer 40, publication, or one of your own design. If your army is Battle-forged , you cannot include units from two different Orders Militant in the same Detachment.

Wrath of the Emperor. Rules that apply to bolt weapons only apply to the boltgun profile of condemnor boltguns, combi-weapons and the boltgun profile of Relics that replace such weapons. If a bolt weapon has a shooting and melee profile, rules that apply to bolt weapons only apply to the shooting profile of that weapon.

Note that Fidelis is also a bolt weapon. Rules that apply to flame weapons only apply to the flamer profile of Ministorum combi-flamers, and the flamer profile of Relics that replace Ministorum combi-flamers. If a flame weapon has a shooting and melee profile, rules that apply to flame weapons only apply to the shooting profile of that weapon. Note that the Ardent Blade is also a flame weapon.

Rules that apply to melta weapons only apply to the meltagun profile of combi-meltas, and the meltagun profile of Relics that replace combi-meltas. Shield of Faith Conviction is the greatest armour. Each time a Deny the Witch test is taken for this unit, roll one D6 instead of 2D6: if the result of that test was an unmodified result of 6, or if it was greater than the result of the Psychic test , that Deny the Witch test is passed. This unit gains a bonus depending on which sacred rites are active for your army.

After players have determined their mission, you must select one sacred rite from the following table to be active for your army. Alternatively, you can randomly determine two sacred rites from the table to be active for your army by rolling two D6 and looking up the results if a double is rolled, roll both dice again until two different results are rolled.

In either case, these sacred rites are active for your army until the end of the battle. Some rules can make additional sacred rites become active for a unit during the battle. Duplicated active sacred rites on that unit have no additional effect.

Decree Passive The honour of leading the Adepta Sororitas falls to an officer of the Orders Militant, not to the Priests that accompany them. Order Convictions Each Order Militant has its own fighting style, suited to the particular creed and combat philosophy of its battle sisters.

The conviction gained depends upon which Order they are from, as shown below. If your Order does not have an associated Order conviction, you must instead select Order Minoris convictions for them; this allows you to customise the rules for your Order Minoris. At the end of any phase other than the Morale phase in which any units with this conviction were destroyed, you gain 1 Miracle dice.

Pistol 1. Until the end of that phase, each time a model in that unit makes an attack, you can ignore any or all hit roll , Ballistic Skill and Weapon Skill modifiers. Each time a unit with this conviction fights, if it made a charge move , was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. Until the end of that phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.

If any units in your army have this conviction, when you are determining which sacred rites are active for your army after you have determined your mission, you cannot randomly select two sacred rites. Instead, after you have selected one sacred rite you must then select a second.

Both of these sacred rites are active for units from your army with this conviction only the first is active for other units from your army with the Sacred Rites ability. Each time a model or unit with this conviction performs an Act of Faith , you can first discard 1 Miracle dice. If you do so, 1 Miracle dice you use in that Act of Faith is considered to be a 6 irrespective of its actual value. Until the end of the phase: Add 4" to the range of all flame weapons that models in that unit are equipped with.

Rapid Fire 1. Assault 1. Abilities: Before selecting targets, select one or both of the profiles above to make attacks with. Each time you select a target for this weapon, ignore the Look Out, Sir rule. Each time a unit with this conviction makes a Normal Move or Advances in your Movement phase , until the end of your Shooting phase , it counts as having Remained Stationary.

Each time a Combat Attrition test is taken for a unit with this conviction, it is automatically passed. Until the end of the phase, each time an attack is made with a ranged weapon by a model in that unit, an unmodified hit roll of 6 scores 1 additional hit.

This Relic replaces a brazier of holy fire and has the following profile:. Assault D6. Shield of Aversion The Sisters of this Order gird themselves with the strength of their faith. Each time an attack with an Armour Penetration characteristic of -1 is allocated to a model with this conviction, that attack has an Armour Penetration characteristic of 0 instead. Hallowed Martyrs The blood of martyrs is the life force of the Imperium. Conviction of Faith The miracles of the God-Emperor are self-evident to those with the iron-hard conviction of true zealots.

If every unit from your army that has an Order conviction has this conviction, each time you gain a Miracle dice , if the value of that dice is a 1, you can re-roll that dice before adding it to your Miracle dice pool. Devout Fanaticism The alien, the mutant and the heretic must be destroyed; face to face if necessary where their evil cannot hide and where the Sisters of Battle can ensure their blows eviscerate their faithless foes.

You cannot select this conviction if you have already selected the Holy Wrath conviction. Holy Wrath The God-Emperor's faithful deliver his furious judgement in the press of melee. You cannot select this conviction if you have already selected the Devout Fanaticism conviction. You cannot select this Order Minoris conviction if you have selected any other Order Minoris conviction, and if you select this conviction you cannot select a second.

Use the Order convictions of the Order Militant you selected. When using such a Stratagem, replace all instances of the Order Militant keyword on that Stratagem e. Purifying Recitations Sorcery and the diabolical powers of witches are abominations before the God-Emperor.

Each time a Deny the Witch test is taken for a unit with this conviction, add 3 to the result this is not cumulative with any other rule that adds to the result of a Deny the Witch test, e. Pure of Will. Raging Fervour These Sisters carry the fiery wrath of the Emperor into the darkest corners of his realm.

Each time a model with his conviction makes an attack with a melta weapon the target of that attack is considered to be within half range for the purposes of that weapons abilities if: That weapon has the Pistol or Assault type. That weapon has the Heavy type and the target unit is within 18" of the firing model.

You cannot select this conviction if you have already selected either the Rites of Fire or Unshakable Vengeance convictions. Rites of Fire With purifying flame did the great saints of legend purge the enemies of faith from the galaxy.

Add 4" to the range of all flame weapon s that models with this conviction are equipped with. You cannot select this conviction if you have already selected either the Raging Fervour or Unshakable Vengeance convictions. Righteous Suffering Suffering is the penance by which the faithful affirm their devotions. Each time an attack is made against a unit with this conviction, an unmodified wound roll of for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.

Slayers of Heretics Wherever corrupt heretics and vile demagogues oppose the will of the Emperor and the Ecclesiarchy, this Order has vowed to tear out their silvered tongues and sever their poisonous influence. Each time a Combat Attrition test is taken for a unit with this conviction, add 1 to that Combat Attrition test. Each time a model with this conviction makes an attack with a bolt weapon , you can ignore any or all hit roll and Ballistic Skill modifiers. You cannot select this conviction if you have already selected either the Raging Fervour or Rites of Fire convictions.

Before battle. Battle Round At the start of battle round. Any phase. Command phase. Movement phase. Psychic phase. Enemy Psychic phase. Shooting phase. Enemy Shooting phase. Being targeted. Charge phase. Enemy Charge phase. Fight phase. Enemy Fight phase. Morale phase. Taking casualties. Until the end of that phase, when a model in that unit shoots with a flame weapon, do not roll to determine the number of attacks made with that weapon; instead, the maximum number of attacks are made with that weapon e.

Use this Stratagem in your Fight phase. Sacrifice or the Chaplet of Sacrifice Relic. Discard Miracle dice. At the end of the phase, set that model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy models. The model is returned to play with a number of wounds remaining equal to the number of Miracle dice you discarded. You cannot use this Stratagem if you do not have any Miracle dice remaining.

This Stratagem can only be used once per battle. Use this Stratagem at the start of any of your phases other than your Command phase. That model can intone one hymn that it knows that has not already been intoned by a friendly model this turn.

That hymn is automatically inspiring do not roll and takes effect until the start of your next Command phase. Do not roll to see if that model explodes: it does so automatically. Use this Stratagem at the end of your Movement phase. Use this Stratagem when you gain a Miracle dice due to Sacrifice.

Discard Miracle dice from your Miracle dice pool. Add 1 to the result of the roll for each Miracle dice you discarded. Use this Stratagem in the Fight phase. Until the end of the phase, each time an enemy unit is selected to fight, if a model in that enemy unit is within Engagement Range of your Suffering unit when your opponent is selecting targets for its attacks, those attacks can only target your Suffering unit.

Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle in which case, you can use this Stratagem twice or an Onslaught battle in which case, you can use this Stratagem three times.

Use this Stratagem before the battle. Each Warlord Trait in your army must be unique if randomly generated, re-roll duplicate results , and you cannot use this Stratagem to give a model two Warlord Traits. Use this Stratagem at the start of your Movement phase. Remove this unit from the battlefield. In the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere that is more than 9" away from any enemy models.

If the battle ends and this unit is not on the battlefield, it is destroyed. Roll one D6 to randomly generate a sacred rite roll again if the result is a sacred rite that is currently active for your army. Then, you can select one sacred rite that is currently active for your army and replace it with the result you just rolled the replaced sacred rite is no longer active for your army and the sacred rite just rolled becomes active for your army.

You can only use this Stratagem once. That unit can shoot as if it were your Shooting phase. Until the start of your next Movement phase: Instead of following the normal rules for Rapid Fire weapons , models in this unit shooting Rapid Fire bolt weapons make double the number of attacks.

For the purposes of this Stratagem, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. Each time an attack is made against this unit, an unmodified wound roll of for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. Until the end of the phase, each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, do not remove it from play.

Use this Stratagem at the start of your Charge phase. Fanatic : This unit is eligible to declare a charge in a turn in which it Fell Back. That unit is still eligible to shoot this turn even though it Fell Back. Select one enemy unit within Engagement Range of your unit and roll one D6 for each model in your unit that is within Engagement Range of that enemy unit.

Until the end of the phase, each time an attack is made with an artificer-crafted storm bolter by a model in that unit, on an unmodified hit roll of 6, the target suffers 2 mortal wounds and the attack sequence ends a maximum of 6 mortal wounds can be inflicted per phase via this Stratagem. Select one eligible target for that unit that is within range of, and visible to, at least one model in that unit equipped with a bolt weapon , one model in that unit equipped with a flame weapon and one model in that unit equipped with a melta weapon.

Use this Stratagem at the start of the Fight phase. Each time you give a model a Blessing of the Faithful, its Power Rating is increased by the amount shown in the table below. If you are playing a matched play game, or a game that uses a points limit , then the points value of that model is also increased by the amount shown on the same table.

Make a note on your army roster each time you give a model a Blessing of the Faithful. Word of the Emperor The blessed speak with the divine voice of the Emperor, a soul-shattering pronouncement that stuns the faithless in their tracks and renders useless their heretical attempts to avoid retribution.

At the start of the Fight phase , you can select one enemy unit within 3" of this model. That unit is not eligible to fight this phase until after all eligible units from your army have done so. Add 1 to the Strength and Damage characteristics of all melee weapons this model is equipped with excluding Relics. At the start of each of your Command phases , this model is healed and regains D3 lost wounds. Each model can only be healed once per turn.

Each time this model makes a ranged attack, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. War Hymn Suffer not the enemies of Mankind to live. Until the start of your next Command phase , add 1 to the attacks characteristic of models in that unit. Note that Acts of Faith performed due to Cherub dice bestowed by incensor cherubs do not count towards this secondary objective.

You can score no more than 12 victory points from this secondary objective during the mission. The action is completed at the start of your next Command phase or at the end of the battle, whichever comes first, provided the unit performing it is still within range of the same objective marker.

Each time a unit from your army completes the Sacred Grounds action, if the objective marker that was consecrated by that action was wholly in your own deployment zone, score 1 victory point; otherwise, score 4 victory points. If all three of these apply at the end of your Shooting phase, then you score 1 additional victory point for a maximum of 4 victory points.

At the end of your turn you score 3 victory points if you control the Sacred Shrine objective marker. At the end of the battle, you score 3 additional victory points if you control the Sacred Shrine objective marker. At the end of the battle, reduce the number of victory points you have earned from this secondary objective by 3 to a minimum of 0 if your opponent controls the Sacred Shrine objective marker.

To do so, roll one D6 and consult the appropriate table, or choose a Battle Trait from the appropriate table that tells the best narrative for your unit. All the normal rules for Battle Traits apply e. At the end of the Morale phase , if one or more units with this trait passed a Morale test during that phase, you gain 1 Miracle dice.

Select one model in this unit if the unit has a unit champion, such as a Sister Superior, Celestian Superior etc. Add 1 to the Attacks and Leadership characteristics of the selected model. This unit gains the Zealot ability. If this unit already has this ability, improve the Weapon Skill characteristic of models in this unit by 1 instead. Once per battle, at the start of your Command phase , select one sacred rite that is not active for your army or this unit.

Until the start of your next Command phase, that sacred rite is active for this unit in addition to any others that are active for your army or this unit. This unit has the Shield of Faith ability. This unit has the Sacred Rites ability. Note that if the Aegis of the Emperor sacred rite is active for your army, it has no benefit to this unit unless it also has the Shield of Faith ability see Aegis of Belief, above. This unit loses its Zealot ability and instead, each time a model in this unit makes a melee attack, you can re-roll the hit roll.

This model knows one additional hymn from the Hymns of Battle. Each time this model intones a hymn , add 1 to the dice roll to see if it is inspiring. When determining the number of shots made with flame weapons models in this unit are equipped with, each dice result of less than 3 counts as 3.

Each time a model in this unit makes an attack with a bolt weapon , if the target is within range of an objective marker , you can re-roll the hit roll. Each time a model in this unit makes an attack with a melta weapon , the target is always treated as being within half range. Once per battle, when this unit is declared a target of a charge, you can use the Fire Overwatch Stratagem for 0CP to fire Overwatch with this unit.

At the start of the Fight phase , roll one D6 for each enemy unit within 1" of this unit: on a , that enemy unit suffers 1 mortal wound ; on a 6, that enemy unit suffers D3 mortal wounds. Each time a model in this unit makes an attack, if the target is within 12", the target does not receive the benefits of cover for that attack.

In addition to gaining experience points as you play through your Crusade battle, this model will gain Saint points and Martyr points see below , which you must keep track of on its Crusade card. That model is now said to be undertaking that trial and will accrue Saint points towards it by accomplishing one or more Saintly deeds during a battle, as specified within the trial itself.

Each time a model gains a Saintly reward, make a note on its Crusade card and increase its Crusade points by 1. If this model has 4 or less Saintly rewards, you can then select a new trial and begin again. If you do so, any Saint points they have accrued towards that trial are lost and their Saint points total is reset to 0.

A model cannot have more than 5 Saintly rewards, and you cannot have the same reward more than once. Trial of Faith A Living Saint performs miraculous deeds on the battlefield, proof that the Emperor works through them.

Saintly Deeds. Trial of Purity A Living Saint is so pure that malign sorcery cannot touch their soul, and no wound can stay their body. Trial of Valour A Living Saint will lead their flock to glorious victories, even when all hope seems lost. This is a new category of Agendas, and follows all the normal rules for Agendas for example, when you select Agendas, you cannot choose more than one from each category.

Each time a unit performs an Act of Faith using a Miracle dice, add 1 to its tally. If a unit fails a Morale test , reset its tally back to 0. At the end of the battle, each unit gains 1 experience point for every mark on its Test of Faith tally to a maximum of 3 experience points per unit. Each unit gains a number of experience points equal to their Burn the Witch tally to a maximum of 5 experience points per unit.

Each unit gains a number of experience points equal to their Seed of the Imperium tally. If you selected this Agenda, then after both sides have finished deploying, your opponent must set up one objective marker anywhere on the battlefield that is not within their own deployment zone. This objective marker represents a Holy Relic, but does not count as an objective marker for any rules purposes other than for this Agenda. The Action is completed at the end of your turn.

If completed, remove the Holy Relic objective marker from the battlefield. A unit gains 3 experience points if it completed this action, and you can additionally use the Relic Requisition to give that CHARACTER unit a Relic as if it had gained a rank, without spending a Requisition point that unit must be able to take a Relic - if it cannot then make a note on your Order of Battle and the next time you use the Relic Requisition that Requisition costs 0RP.

That model is upgraded to have a Blessing of the Faithful ; increase its Power Rating accordingly and make a note on its Crusade card. That model gains 1 Saint point for each Requisition point you spent on this Requisition. The new unit has the same number of experience points and the same Battle Honours and Battle Scars as the unit it replaced.

If a Battle Honour cannot be applied e. Purchase this Requisition at any time. The new unit must be drawn from the same Order Militant as the unit it replaced the new unit cannot contain more models than the unit it replaced. All the usual rules for selecting Crusade Relics , as described in the Warhammer 40, Core Book, apply. Phial of Dolan Anyone who drinks the contents of one of these thrice-blessed crystal bottles is filled with the strength and determination of Dolan, the Great Confessor.

Praesidium Rosarius This ancient rosarius was crafted during the Age of Apostasy, and it has been blessed by the Prioresses of both the Covent Sanctorum and the Convent Prioris. Tears of the Emperor There are many stories of statues of the Emperor that weep blood-like tears. This Relic has the following profile:. Grenade 1. Abilities: Each time an attack is made with this weapon, if the target is hit, it suffers 1 mortal wound and the attack sequence ends if the target has the CHAOS keyword, it instead suffers D3 mortal wounds and the attack sequence ends.

Sorrowsong During the War of Faith among the worlds of the Circlet of Rust, shrieks of superheated plasma reverberated through avenues of statuary in city after city. Model with a plasma pistol only. Icon of Sanctity Foes who see this icon are filled with awe and dread, while the faithful who gaze upon it fight for the honour of the Emperor. Chaplet of the Reverent Each bead of this chaplet ecclesiasticus is a priceless relic, every one the work of a separate cardinal world - together reserved for only the most devout and senior of Sisters.

In addition, in order to give a model a Legendary Relic, you must also pay 1 Requisition point if you do not have enough Requisition points, you cannot give that model a Legendary Relic. Blade of Admonition This blessed power sword is the very blade carried into battle by Alicia Dominica - the founding saint of the Adepta Sororitas - and was famously used to cut the head from the traitor Goge Vandire and bring an end to the Reign of Blood.

This Relic replaces a blessed blade or power sword and has the following profile:. You can either roll one D3 to randomly generate one, or you can select one. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Model equipped with a power sword only. This Relic replaces a power sword and has the following profile:. If you do, the bearer loses between wounds you cannot lose more wounds than this model has remaining.

If the bearer channelled their soul, then until that fight is resolved, each time an attack is made with this weapon, on a successful wound roll , the target suffers a number of mortal wounds equal to the number of wounds this model lost when channelling their soul, and the attack sequence ends. Once per battle, before making a saving throw for the bearer, this Relic's Saintly blessings can be activated.

This invulnerable saving throw can never be re-rolled. Until the end of the phase, each time a model in that unit makes a melee attack against an ORK unit, you can re-roll the hit roll. Use this Stratagem in your Command phase. Until the start of your next Command phase, that model is considered to have its full wounds remaining for the purposes of determining what characteristics on its profile to use. Use this Stratagem in your Shooting phase. Until the end of that phase: The type of all flame weapons models in that unit are equipped with is changed to Pistol e.

After this unit has resolved its attacks, roll one D6 for each model in that unit that fired a flame weapon: for each roll of a 1, one of those models of your choosing can shoot again with its flame weapon, but after this second shooting attack is resolved, and whether it shot or not, that model is destroyed. Until the start of your next Movement phase: That unit cannot Fall Back. That unit has the Objective Secured ability. If that unit already has the Objective Secured ability, then for the purposes of determining which player controls an objective marker , each model in that unit counts as one additional model.

Until the end of the phase, each time a model in this unit is destroyed, roll one D6. When resolving these attacks, your model is considered to have 1 wound remaining. After resolving these attacks, the destroyed model is then removed.

Each Warlord Trait in your army must be unique if randomly generated, re-roll duplicate results. Named characters cannot be given any of the following Relics. Note that some Relics replace one of the models existing items of wargear.

Write down any Relics your models have on your army roster. Abilities: Each time the bearer makes an attack with this weapon, on an unmodified wound roll of 6, the target suffers 2 mortal wounds and the attack sequence ends. Use this Stratagem at the start of your Shooting phase.

On an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 2. Use this Stratagem at the start of the first battle round, before the first turn begins. That model can make a Normal Move as if it were your Movement phase , but must end that move more than 9" away from any enemy models. If both players have units that can move before the first turn begins, the player who is taking the first turn moves their units first.

Until the end of the phase, each time a model in that unit is destroyed by an attack made by an enemy model, roll one D6. Until the end of the phase, each time a model in that unit makes an attack with a melee weapon excluding a close combat weapon , on an unmodified wound roll of 6, increase the Damage characteristic of that attack by 1.

Model equipped with a blessed blade only. This Relic replaces a blessed blade and has the following profile:. Before you determine which sacred rite s are active for your army, select two sacred rites. Model with a brazier of holy fire only. Each time the bearer makes an attack, you can re-roll the hit roll. When the bearer is destroyed, do not remove that model from play.

At the end of the phase, it can either shoot as if it were your Shooting phase , or fight as if it were the Fight phase. Each time an attack is made against the bearer, an unmodified wound roll of for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. Once per battle round, if the bearer is on the battlefield when you gain a Miracle dice , you can re-roll that dice before adding it to your pool.

Each time an attack is allocated to the bearer, the Damage characteristic of that attack is changed to 1. This Relic replaces a plasma pistol and has the following profile:. Make one wound roll against the target unit, and each other unit this line passes over. At the start of the battle, before the first turn begins, you must select two tales for the bearer to recount instead of just one.

You cannot select a tale that another model from your army is already recounting unless all three tales are being recounted by models from your army. Model equipped with a chainsword only. This Relic replaces a chainsword and has the following profile:. The bearer knows one additional hymn from the Hymns of Battle. In your Command phase , the bearer can intone one additional hymn that it knows that has not already been intoned by a friendly model that turn.

Once per turn, the first time a saving throw is failed for the bearer, the Damage characteristic of that attack is changed to 0. This Relic replaces a bolt pistol and has the following profile:. Pistol 4. Optional Wargear Many of the units you will find on this page reference one or more of the following wargear lists e.

Heavy Weapons. When this is the case, the unit may take any item from the appropriate list below. Ranged Weapons. Rapid Fire 2. Heavy 4D3. Before selecting targets, select one of the profiles below to make attacks with:.

Heavy D6. Heavy 3D3. Before selecting targets, select one or both of the profiles below to make attacks with. Before selecting targets, select one or two of the profiles below to make attacks with you can only select one of the plasma gun profiles. Heavy 3D6. Heavy 3. Grenade D6. Heavy 1. Heavy 2D6. Pistol D6. Assault 2. Heavy 2. Paragon missile launcher. Before selecting targets, select one of the profiles below to make attacks with.

Pistol 3. Heavy 6. Heavy 4. Melee Weapons. Lance of Illumination. Each time an attack is made with this weapon, select one of the profiles below to make that attack with. Other Wargear. Once per battle, in your Shooting phase , after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again. If this unit has two armorium cherubs, it can use this ability twice per battle, but only once per turn.

We recommend placing one Armorium Cherub model next to the unit for each it is equipped with as a reminder, removing one each time this ability is used an Armorium Cherub does not count as a model for any rules purposes. Whilst any models from your army that have braziers of holy fire are within 6" of any enemy DAEMON units, subtract 1 from the Leadership characteristic of each of those enemy units.

The bearer has an Attacks characteristic of 3 and a Strength characteristic of 5. Once per battle, at the start of any phase, you can roll two D6 and discard one of them. Until the end of the phase, this unit can perform one Act of Faith using that Cherub dice as if it were a Miracle dice. If a unit has a Cherub dice at the end of the phase, it is discarded.

We recommend placing an Incensor Cherub model next to the unit as a reminder, removing it once this ability has been used an Incensor Cherub does not count as a model for any rules purposes. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1. Sacred banner.

You can re-roll Advance and Charge rolls made for the bearer's unit. Active sacred rite: The sacred rites that are currently active for your army, or that are active for specified units from your army. Any number of models can each have their Weapon A replaced with Weapon B: When this wargear option is selected for a unit, any number of models in that unit that are equipped with Weapon A can each have their weapon replaced with Weapon B.

It is possible for only some of the models in that unit to have their weapon replaced and for others not to. Each upgrade consists of two associated abilities, one of which is a Miraculous ability. Fidelis, and the boltgun profiles of a condemnor boltgun ora combi-weapon, are also bolt weapons.

Cherub dice: A Cherub dice is generated by a model equipped with an incensor cherub and can be used to perform an Act of Faith with as if it were a Miracle dice. Using a Cherub dice does not count as having used a Miracle dice for the purposes of any rules that are triggered by using a Miracle dice to perform an Act of Faith.

Discard Miracle dice : If a rule states that you must discard one or more Miracle dice , simply remove that many Miracle dice of your choosing from your Miracle dice pool. Discarding a Miracle dice does not count as having used a Miracle dice for the purposes of any rules that are triggered by using a Miracle dice to perform an Act of Faith.

Hymn: A Hymn of Battle. An inferno pistol and the meltagun profile of a combi-melta are also melta weapons. Miraculous Ability: Miraculous abilities are always denoted as such, and they must be activated in your Command phase by discarding a Miracle dice. While active, they affect models or units that are within Miracle range of the model that has this ability. Miraculous abilities are not affected by any rule that affects Aura abilities , and vice versa.

Miracle dice: A dice with a value between that can be gained during the battle, and which is primarily used to perform Acts of Faith in order to substitute for another dice roll. Miracle dice pool: All the Miracle dice you have gained form your Miracle dice pool. Each time a Miracle dice is used to perform an Act of Faith , and each time a Miracle dice is discarded, remove that dice from your Miracle dice pool.

Gain 1 Miracle dice at the start of each battle round. Each time you gain a Miracle dice, roll one D6 and add a dice with that value to your Miracle dice pool. To perform an Act of Faith, select one or more Miracle dice from your Miracle dice pool to substitute the dice roll that is about to be made.

Each Miracle dice can only be selected for substitution once, and only for the following types of dice roll: Advance roll ; charge roll ; hit roll ; wound roll ; saving throw ; damage roll; Morale test. A Miracle dice that has been used for a substitution cannot be re-rolled. The upgraded character will gain two additional abilities, one of which is a Miraculous ability. A Miraculous ability can be activated once per battle in your Command phase by discarding 1 Miracle dice.

Saving Throw. Invulnerable Saves. A model with an invulnerable save can use it instead of its normal Sv. Deny the Witch. Only one attempt can be made to deny each psychic power. Psychic Tests. Engagement Range. Models cannot be set up within Engagement Range of enemy models. Charging with a Unit. Declare targets of the charge must be within 12". If insufficient to move charging unit into Engagement Range of all targets, charge fails. If charge successful, models make their charge move. Cannot make a charge move within Engagement Range of any unit that was not the target of the charge.

Performing a Heroic Intervention. Heroic Intervention : Move up to 3". Must end closer to the closest enemy model. Cartographica Rogue Trader. Inquisitor Coteaz. Inquisitor Eisenhorn. Inquisitor Greyfax. Inquisitor Karamazov. Lord Inquisitor Kyria Draxus. Ordo Malleus Inquisitor in Terminator Armour. Inquisitor Erasmus Cartavolnus. Inquisitor Solomon Lok. Lord Inquisitor Hector Rex. Callidus Assassin. Culexus Assassin. Eversor Assassin.

Vindicare Assassin. Imperium : Astra Militarum , Space Marines. Spindle Drones. Borewyrm Infestation. Guardian Drone. The Archivist. Firestorm Redoubt. Imperial Bunker. Imperial Defence Line. Macro-cannon Aquila Strongpoint. Plasma Obliterator. Vengeance Weapon Batteries. Vortex Missile Aquila Strongpoint. Aegis Defence Line. Fortress of Redemption. Skyshield Landing Pad. Void Shield Generator.

Castellum Stronghold. Imperial Fortress Walls. Primaris Redoubt. Cannot move within Engagement Range of enemy models. Units that Advance cannot shoot or charge this turn. Wound Roll. Morale Tests. Unmodified roll of 1 always a success no models flee.

Re-roll: Roll dice again. Re-rolls are applied before modifiers if any. A dice can never be re-rolled more than once. Unmodified dice: Result of roll after re-rolls, but before modifiers if any. Mortal Wounds. Each mortal wound inflicted on a unit causes one model in the unit to lose one wound. No saving throws can be made against mortal wounds. Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved. Combat Attrition Tests. Combat Attrition tests : Roll one D6 for each remaining model in unit; for each 1, one additional model flees.

Subtract 1 from Combat Attrition tests if unit is below Half-strength. Objective Secured. Objective Secured : Player controls objective marker if any of their models in range have this ability. Points Values. It was during this dark, forbidding time that a reformist sect known as the Confederation of Light emerged and denounced Vandire as a Traitor. Led by the preacher Sebastian Thor , the Confederation of Light spread its message of a church dedicated not to politics and the secular rule of the Imperium but to the compassion and mercy of the Emperor to a brutalised people only too ready to throw off the yoke of oppression.

An orator of supreme skill, Sebastian Thor swayed whole worlds to his cause and turned the tide against Vandire. As Thor's crusade smashed aside those who remained loyal to the Ecclesiarch, the Space Marines and the Adeptus Mechanicus, both of whom had remained largely on the defensive during the Age of Apostasy, were finally able to join forces with Thor and close on Terra.

Vandire's answer was to dissolve the Senatorium Imperialis and declare both the Mechanicus and the Adeptus Astartes Heretics and Traitors to the Imperium. This affront made the Space Marines reconsider their neutrality toward Vandire and the Reign of Blood in general, and at the height of the Age of Apostasy in The Space Marines, believing Vandire to be only protected by legions of zealous but ineffective Frateris Templar troops, launched one of their trademark lightning Drop Pod assaults.

However, once on the ground, the Astartes found to their dismay that they had grossly underestimated the opposition. Facing them were a corps of superbly trained warrior women, clad in Power Armour and wielding Bolters , who fought with a passion remarkable even to their Astartes opponents and stood their ground to the last woman, fearless and fanatical in the belief that they were protecting the Emperor Himself.

The Space Marines' assault bogged down as they were pushed back with casualties, and the attackers were forced to resort to a long, grinding and bloody siege of the Ecclesiarchal Palace complex with quarter neither asked for nor given. For solar months, Vandire's army withstood every assault.

The madness only ended when Centurion Longinus of the Adeptus Custodes -- the praetorian guard of the Emperor Himself -- sought out Alicia Dominica and her most trusted companions, the leaders of Vandire's bodyguard. Longinus took them before the Golden Throne and the God-Emperor, and though no written histories tell of what transpired there, it was evident that some great truth was passed to Dominica and her fellow warriors.

When they emerged from the bowels of the Imperial Palace they marched with barely-controlled fury to Vandire's audience chamber. There, they found him in the midst of yet another insane tirade, pausing only to condemn him for his crimes against the Emperor. Reportedly, Vandire's final words were "I don't have time to die -- I'm too busy! It is said that at the moment of truth Vandire's Rosarius, which had protected him upon San Leor, now failed him, its gleaming form cleaved in two by Alicia's blow.

The Reign of Blood was over. Let them know that the Emperor looks back upon them, from the Golden Throne, wherever in this benighted galaxy they might reside. In the wake of Vandire's downfall, Sebastian Thor was declared the nd Ecclesiarch and the Imperium began the long process of rebuilding.

Perhaps the most sweeping of changes Thor instigated affected the military forces over which the Ministorum held sway. What remained of the Frateris Templars was disbanded, under the terms of the so-called Decree Passive , which forbade the Adeptus Ministorum from controlling any "men under arms. Never again would the Ecclesiarchy threaten the continued rule of the Administratum. The Brides, after resuming their original title of Daughters of the Emperor, were at a loss as to what their purpose should be after this event, and so the Ecclesiarchy took the opportunity to recruit and indoctrinate them into the ranks of the Minostorum's military forces.

Due to their all-female membership, the Daughters of the Emperor did not technically break the ban and thus, the Ecclesiarchy was able to circumvent the Decree Passive's strictures, even if the spirit of Thor's decree was rather blatantly disregarded. This newly formed military force was renamed the Orders Militant of the Adepta Sororitas. The Sisterhood became true defenders of the faith and a very physical reminder of the power of the Ecclesiarchy.

Trained to the highest levels possible for normal humans and possessed of a phenomenal faith in the God-Emperor of Mankind, the Sisters would go on to engage in Wars of Faith , bringing the light of the Emperor to parts of the galaxy that had fallen into darkness. During the first years of the Sisterhood's existence, Alicia Dominica, who founded the Orders Militant at Thor's behest, led wars of faith against the alien invaders that had exploited the Imperium's weakness during the Reign of Blood.

Under their combined leadership, the Sororitas were filled with a righteousness of purpose that the Imperium had not witnessed since the legendary days of the Great Crusade. Countless enemies fell as the armies of the Sororitas brought the divine judgement of the Ecclesiarchy to the farthest corners of the galaxy, and to this day, the Sisters of Battle have stood as faithful and loyal defenders of the Ecclesiarchy, and the Imperium.

During Thor's Reformation, another organisation came into being at the end of the Age of Apostasy -- the Ordo Hereticus. Formed initially by the Inquisition to ensure that such a calamity as the Age of Apostasy could never again befall the Imperium, its remit soon expanded to cover not just doctrinal heresy against the Imperial Creed , but genetic and psychic divergence from baseline Humanity among the Imperial population as well.

Soon after the formation of the Orders Militant, the masters of the Ordo Hereticus and the highest ranked sisters of the Adepta Sororitas signed the "Convocacion of Nephilim," a document that bound the Sisterhood to the Ordo Hereticus as its Chamber Militant. The exact details of this agreement have never been revealed, but some believe it to be linked to the knowledge imparted to Alicia Dominica and her companions before the Golden Throne.

That such knowledge could be so dire as to bind the two organisations so formally is testament to the weight of the task with which the Adepta Sororitas and the Ordo Hereticus are burdened. Others believe that the Convocation was intended to curb the power of the Ecclesiarchy, exploiting the fact that the Sororitas are a loyal and zealous force that could be used to enforce the agendas of the newly formed Ordo, thus the Inquisition's willingness to turn a blind eye to the Ecclesiarchy's violation of the spirit of the Decree Passive.

Whatever the truth, those who seek it without the blessing of the highest-ranking members of either organisation will find only a slow and painful death in the deepest excruciation chambers of the Ordo Hereticus, or a fiery, yet equally painful end at the hands of the Orders Militant of the Adepta Sororitas. In the 41st Millennium, the Adepta Sororitas is part of the Ecclesiarchy and is divided into two convents.

The overall commander and spiritual leader of the entire Sisterhood and all its myriad Orders is the abbess sanctorum , the leader of the Convent Prioris on Holy Terra. As the recognised leader of the Adepta Sororitas, the Abbess Sanctorum is sometimes elected to join the ranks of the High Lords of Terra , while at other times she is subservient to the commands of the reigning ecclesiarch.

The Convents of the Sisterhood are organised into several Orders. Each Order follows the same basic hierarchical structure:. Unlike the many Chapters of the Adeptus Astartes , the Sisterhood is united into a single organisation with a centralised ruling body. The overall head of the Adepta Sororitas holds the rank of abbess sanctorum , and is elected from and by the leaders of all the Orders. Beneath the abbess sanctorum are two prioresses , one leading each Convent, and below these, the canonesses superior of each individual Order.

There exists a hierarchy of sorts amongst these leaders, though to outsiders it is highly arcane and ritualistic and based on a system of precedence. Orders that were established by "Ecclesiarchal Writ" are ranked higher in the order of precedence than those that were formed by a group splitting off from a preexistent Order.

This is especially visible in the six Orders Militant Majoris, each of which has spawned dozens of far smaller Lesser Orders Militant, the canonesses superior of which rank lower in the order of precedence than those of their parent organisation. The canonesses superior are aided in their duties by their Order's palatines.

These are highly experienced and capable officers, from whose ranks the next canoness superior will be drawn. It is the palatines that often lead Missions in the field, whether the Order is an Order Militant fighting the enemies of Mankind, or an Order Hospitaller establishing a hospital at the front lines. Below the palatines are essentially the non-commisioned officers known as the sisters superior , who lead or supervise groups of their sisters in whatever tasks the Order in question is focussed upon.

Members of the Adepta Sororitas can and do transfer from one Order to another, depending on their own unique skills and experience. In particular, a sister of an Order Militant may eventually transfer to a non-militant Order to carry on the Emperor's work should age or injury render her less effective a warrior. Furthermore, it is not unheard of for a senior member of the Sisterhood to transfer to another organisation entirely; several canonesses are known to have become Inquisitors , one a cardinal palatine and one even a Rogue Trader.

You must give to Him all that you had, all you have, and all you shall ever have. You must give yourself over utterly and entirely to His divine will and become a vessel of that will. Only then is your sacrifice fitting. The majority of recruits into the Adepta Sororitas are drawn from the Schola Progenium , having been identified by the Drill Abbesses of those Imperial orphanages as suitable candidates from an early age.

A few may be transferred from outside organisations, in particular the ranks of the servants of the Inquisition, although this is relatively unusual and only undertaken following lengthy consideration. Having been identified as a candidate for membership, the individual is shipped to one of the two primary convents on Terra or Ophelia VII , where she will be subjected to a lengthy and arduous regime of testing as a novice intended to gauge her suitability to join the Sisterhood and to identify which of the Orders she would be most suited to.

Regardless of which Order she will eventually join, all novices undergo extensive instruction in the traditions of the Adepta Sororitas, and most receive at least a modicum of military instruction. Once a novice is judged worthy to join the Sisterhood, swear her vows to the Emperor and has completed her basic training, the candidates are gathered in the great hall of the convent before the canonesses and palatines of the Orders to which they will be assigned.

Such gatherings range from grand ceremonies involving several thousand new sisters and taking several solar days and nights to conclude, to smaller events where only a handful of candidates gather in the great hall. One by one, the name of each candidate and the Order she will join is announced, and the newly elevated sister will be led off to begin her vocation.

Once she is assigned to her Order, the sister will begin a period of even more rigorous training and indoctrination, which, it is said, will never end until she sits in death at the right hand of the Emperor. The Orders Militant are often tasked by the Ecclesiarchy with defending its Shrine and Cardinal Worlds or retaking such planets from Heretics , xenos or the blasphemous forces of Chaos. There are literally dozens of different Orders Militant, with their convents scattered across the galaxy.

Battle-sisters are recruited solely from the female progena or graduates of the Schola Progenium facilities spread across the galaxy. They are the orphans of those Imperial servants who have given their lives in the service of the Imperium, either in the Astra Militarum or some other Imperial Adepta. While being raised within the Schola they receive a strong Ecclesiarchy upbringing and education, coming to regard the Emperor as their spiritual father.

Progena recruited into the Sisterhood are indoctrinated even further with the strict orthodox doctrines of the Imperial Creed , becoming ever more fiercely devoted to the Emperor and the Imperial cause. Their duty as part of the Sisterhood is to ensure and enforce the physical and spiritual purity of Humanity and the departments of the Adeptus Terra.

As they share much the same role within the Imperium as the Ordo Hereticus, battle-sisters often form a major part of Ordo Hereticus military forces when a Witch Hunter does not wish to commandeer the forces of the Astra Militarum into his or her service to carry out a military objective. Other Sororitas Orders are not combat-oriented per se and pursue less violent activities such as the copying, study of and commentary upon the Imperial Creed 's scriptures, preaching, tending to the sick and injured, educating the young and maintaining the spiritual loyalty and health of the Imperium's various powerful noble families.

Besides the more well-known Orders Majoris of the Adepta Sororitas there is also an unknown number of Orders Minoris whose functions are widely unknown. Since their inception, the Orders Militant Majoris have established a number of subsidiary convents throughout the galaxy at sites that are significant to the Ecclesiarchy. Sometimes little more than minor garrisons, some of these bases have developed identities distinct from their parent Orders over time, eventually becoming separate Orders all together.

The better-known Orders Minoris include:. There are scores, perhaps even hundreds more non-militant Orders within the Adepta Sororitas, the vast majority of which are unknown to the bulk of Mankind. The following are only a few known examples:. Most of all, it is found in the righteousness of our cause and our unshakeable faith in the eternal God-Emperor. Weapon specialists like Dominions and Retributors tend to use flame and heat-based weapons such as Flamers and Multi-meltas , and other weapons with a purifying spiritual effect.

Battle-Sisters use a form of modified Power Armour in battle -- however, since they lack the Black Carapace gene-seed organ implant of the Space Marines , they cannot interface with the armour to the same degree as the Astartes and thus are somewhat less mobile in combat. The Sisters of Battle also make use of very strong faith-based powers in battle, which may or may not be related to the psychic powers of the Warp.

The Sisters believe these abilities are granted by the divine will of the Emperor himself, though they are more likely the psychic manifestations of the Sisters' incredible faith and devotion to him, as the Immaterium is shaped by belief. The most common wargear worn by all Sisters of Battle includes:. An Exorcist of the Order of the Blue Robe. A Penitent Engine in battle. Ecclesiarchy Relics are items of incredible rarity, holy artefacts and revered tools of destruction that the Ecclesiarchy will go to any lengths to recover and protect.

Such is their spiritual provenance that they are powerful weapons in the hands of the faithful, and in extreme circumstances they will be entrusted to the warriors of the Adeptus Ministorum. Only one each of the following relics can be chosen per army:. The following statement comes from the Codex: Sisters of Battle 2nd Edition : "A sign of the Sisters' strength is the fact that in their entire history only a single Sister, Miriael Sabathiel , has fallen to the lure of Chaos.

How Miriael fell is unknown, only that she was turned from the Emperor's light to Slaanesh worship, and now serves as one of the Prince of Chaos' greatest warriors. However this is clearly contradicted by the graphic novel, Daemonifuge , in which a Sister was seduced by a Navigator who had been corrupted by a daemonic servant of Slaanesh and several Sisters were completely corrupted by a Keeper of Secrets , a Greater Daemon of Slaanesh. In the novel Cain's Last Stand , it is also stated that an entire Mission of Sisters were seen engaging Imperial forces alongside Chaos Cultists and Cain was also confronted by two Sisters under daemonic influence.

Those Sisters, however, were suffering from mind control and when these two were freed, they immediately killed themselves. Warhammer 40k Wiki Explore. Imperium of Man. Adepta Sororitas Important Links. Drukhari Kabals Drukhari Important Links.

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Cinematic introduction to the Sisters of Battle (lore of the Warhammer 40,000 universe).

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